Scottish Corridor II
Hit the Dirt No.12 - Normandy 28 June 1944
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Kieran and I had arranged to play a "Hit The Dirt" scenario with Errol Hooker (who was coming down from Whangarei for the day), so we selected 'Scottish Corridor', as we had played it previously and knew it was a suitable medium-sized scenario that had a little of everything (Tanks, Infantry, Indirect Fire, etc). I had also recently started work on some new terrain (3D fields and Bocage style hedges) so we had slightly better terrain for it than the previous occasion. I also got the ridge right this time with the reclining slope on the back of the ridge, and we endeavoured to get the table to even more closely match the map. Unfortunately Errol couldn't make it at short notice, but Kieran and I continued on, and we had another Auckland Wargamer (Grant Brown) present as an observer interested in CrossFire.

View from behind German lines
looking North-East towards the ridgeline near Gravas held by the
Highlanders. For this game we were using a new mat I purchased
from Hotz
Mats which looked great - although I have since sold it in
2008 to another local gamer and moved on to another type of mat!
As previously reported, B Company of the 2nd Argyle Highlanders
is holding an exposed bridgehead during Operation Epsom, and is
subjected to repeated but poorly managed counter attacks from
the 10th (Dutch) SS Panzer Division who have just arrived in
Normandy from the Eastern Front. As before we slightly tweaked
the Order of Battle, the British did not get their 6pdr ATG
(with APDS), their Vickers MG stand, or their 3 Snipers; instead
they again got 1 M4A1 Sherman (from 11th Armoured Division) and
an Armoured Car Troop of 2 x Daimler Mk.II's (one with a
Little-John Squeeze Bore adapter) and 2 Daimler Dingo Scout
Cars. The Germans also had a modified OOB, getting a captured
T-34/76 (brought with them from Poland) and a StuG IV in place
of the two Panzer IVH; although they did again get their Panther
(even though historically 10th SS was without their Panther
Battalion at the time - this was back in Germany refitting - so
that's an error in the original scenario OOB). As before we
consolidated the 2 MMG stands into a platoon with a PC attached
to PanzerGrenadier Kompanie 1 (a more historical deployment for
the MGs in my opinion).
Also as usual we used our own house rules which include our
Anti-Tank Rules (now up to version 5.3), and some basic
modifications to HE fire and Cover effects. Also as we use
1/76th scale figures on 40mm bases we enlarged the map 125%
(i.e. to 5' x 5'). Otherwise the balance of the scenario and
forces were as described in "Hit The Dirt" along with the
published victory conditions.

Looking up the road - The German view towards their objectives
on the ridge.
I commanded the German attackers, and Kieran the Scots. As
mentioned the game was played with my 1/76th scale figures,
which are mostly 'AB' and we got underway (again) by rolling for
the initial German forces arriving... These turned out to be the
1st PanzerGrenadier Kompanie (again - although the scenario has
a 50% chance of this happening), but no-one else. The battle
commenced with a rapid advance by PzGr Platoon 2 (a weak platoon
in Kompanie 1 with just 2 squads) up the right flank. Kieran's
defence was well back and Platoon 1 was able to occupy the
central orchard on the flank quickly without suffering any fire
from the defenders (Kieran was holding back from disclosing his
positions until he had to). Platoon 1 quickly advanced on (being
the strongest Platoon in the Kompanie with a full complement of
3 squads), moving up the right-centre through a long field and
into the second orchard adjacent (or rather over the Bocage
Hedge from) Platoon 2. At this point Platoon 2 then sent a
single squad forward to cross the small open gap in the
hedgerows into the next field, where they were bounced by a
Scots Rifle Squad and pinned in the open. At this point the
German Kompanie Commander and Mortar Section FO were brought on,
the Mortar FO moving up to join Platoon 2, and coping some
reaction fire from the Scots Squad (who however failed and they
went No Fire). The German Rifle Squad then returned fire and
pinned the Scots, but then failed to rally (see photo below).
The Scots then fired again unsuccessfully and lost the
initiative, and the moving clock also failed to roll on.

Platoon 1 has bumped into the first Scots Rifle Squad, and has
the Mortar FO & Kompanie Commander come up in support. The red
'ball' indicates the Scots have gone 'No Fire' and the other
marker indicates a 'Pin'.
Rolling for German forces it was found the T-34 & StuG had
arrived but they weren't initially moved onto the table, and
after some ineffective mortar firing by the Germans initiative
was again lost by some failed rifle fire at the Scots (who were
No.1 Section of 6 Platoon, and as fate would have it had the
platoon PIAT with them). Fire from the Scots was again
ineffective, initiative passed, and the moving clock still
didn't want to move!
Some more ineffectual mortar fire from the German 81mm Mortar
stand and the Germans took a punt and attempted to storm through
the gap with their 2nd Squad & PC from Platoon 2. Reaction fire
from the Scots was initially successful and pinned both, but
they rallied, resumed the close assault attempt and the Scots
went No Fire! A well rolled die, the 10th SS assault was
successful, and the British suffered their first casualties (see
photo below).

Platoon 2, 1st PzGr Kp, close assault No.1 Section from 6
Platoon in a field.
Meanwhile the successful assault had disclosed the presence of a British Daimler Armoured Car, and when the other Squad of Platoon 2 quickly rallied and followed up into the field heading for the northern edge and the ridge beyond that Armoured Car and it's previously concealed (in a field) accompanying Daimler Dingo Scout Car opened up on the SS Squad, suppressing them with MG fire on the Northern edge of the field (see photo below). However the SS Platoon had almost infiltrated all the way onto the ridge with its first advance.

Platoon 2, PzGr Kp 1, bump into an Armoured Car Section on the
ridge.
Initiative was lost, and the Armoured Car & Scout Car fired again on the suppressed Squad scoring another suppression and eliminating them (unfortunately for the German's they had all Platoon 2's Panzerfausts). Further firing at the balance of Platoon 2 was only partially effective, and initiative was lost. However the moving clock finally moved and time advanced to 1430 (the Germans had until 1900 to achieve their objectives).

Section (Squad) 1 of Platoon 2 just prior to taking heavy
casualties from the Armoured Cars' MGs.