World Crossfire Day 2009
Game 1
CrossFire Page
Reconnaissance
before Pontecorvo
Valuable Assets
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Road Block on High-
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Exercise Resurgence
'93
WCFD 2009
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CrossFire
Spearhead
Modern Spearhead
It is 1944 and the Germans are on the retreat. Allied forces are pressing forwards and hoping to encircle pockets of the enemy and force surrenders on a large scale. The Germans, though being forced back, are still resisting well, and have not collapsed. Every game of the WCFD campaign will have some knock-on consequence for later games. Both sides must conserve forces and resources, and yet both are pressed for time. The allies must advance quickly if they are to catch large numbers of Germans before they can retreat and regroup. The Germans must react to the changing situation rapidly to ensure that they are not encircled. Achieving objectives quickly can never hurt, and can make a great difference to either side’s chances of success in later games. Commanders will not be told in advance what the knock-on consequences of their game(s) will be. You will find out what good you did in after-action reports. - Overall Situation Briefing for WCFD Players.

View from behind the British lines looking
towards the German start line! This is early in the game when
the main German attack has formed up and advanced into no-mans
land, and is preparing to assault the British positions.
Kieran's Briefing: Troops from another
Battalion of your Brigade have taken your
current position from the enemy in a surprise
dawn attack yesterday. They suffered
casualties in the
action, and have missed a night’s sleep so have
now been withdrawn and the men of your Rifle
Company (3 Full Strength Platoons) have come forward to replace them and
prepare for the inevitable
German counter-attack. You have not had time to dig in and annoyingly, all the
Divisional MG Battalion’s Vickers MMGs have been assigned
to other areas, so your only significant MG
support will come from an under-strength Section of the Carrier Platoon (2 Carriers; the first
with the PC & a PIAT, the
second a 2" Mortar). You will also be supported
by a Section from the Battalion ATG Platoon (2 x
6pdrs with Lloyd Carriers), a Section from the
Battalion Mortar Platoon (1 x 3" Mortar Stand in
Carrier with FO), and one of the Battalion's
Snipers. Its not known exactly what to expect
from the Germans.
Further reinforcements may be
available if required, but should only be requested unless
absolutely necessary, at your discretion. These include, from
your Battalion, the reserve Rifle Company (3 full-strength
Platoons), another AT Section (2 x
6pdr), another Mortar Section (3" Mortar & FO), and the Battalion
Assault Pioneer Section (1 Squad Pioneers). Also available are an attached Medium Tank Troop (2 x Shermans) and
a Divisional Reconnaissance Detachment (1 x Daimler Mk.II A/car).
My Briefing: An Allied attack has thrown your Battalion out of its
position and as with standard German doctrine the Battalion is
launching an immediate counter attack to retake some
of the lost ground. However recovering ground is not the main objective of the
attack which is actually the recovery of an abandoned Tiger in
front of the Allied positions.
All available resources not involved in the prior fighting have
been committed to this attack and it will be personally led by
the highly competent, respected, and energetic Battalion
Commander (BC +2). The available force includes 2 full
strength Rifle Companies, 1 MG Platoon from the MG Company (2
HMGs & PC), and 1 Section from the Mortar Platoon of the Weapons Company (1 x
8cm Mortar Stand and FO). Further support is to be provided from
the Divisional Panzerjäger Battalion in the form of a Platoon
from the 1st (SPAT) Company (2 x 'Marder I' 7.5cm PaK40 GW Lorraine Schlepper), and a detachment from the 3rd (Bicycle)
Panzerjäger Company (2 Infantry Tank Hunting Teams with 8.8cm
Panzerschrecks).
Also accompanying the Battalion's attack will be a
Bergepanzer Tiger E
ARV and a replacement Tiger Crew with spare fuel in a truck
(from the local Heavy Panzer Battalion). Tiger engines are very noisy, especially
when starting up, and there is no chance that they will be able
to get either the Bergepanzer Tiger E to the abandoned Tiger E, or have the
crew attempt to fuel and start up the Tiger without all troops
in the area being
able to hear the engine noises. The Bergepanzer Tiger E will need to
actually assist the Tiger up and out of the Depression (where it
had become stuck and had to be abandoned during the previous
British attack
due to transmission problems), and then assist by towing it to
the rear.
Once the Tiger has been recovered behind the original Start Line, then the BC is free to withdraw the remaining forces if desired. If the attack can inflict casualties on the enemy, this would be a bonus, but the primary mission of recovering the Tiger is not to be put in jeopardy by risky attempts to try and inflict casualties on the British or pursue the counter attack too deeply.
The action started with a broad advance by the German forces, it
being the German plan to advance across the full width of the
front, while offsetting the weight of the attack to the right, so
if the opportunity was suitable a deeper penetration
could be made on that flank. On that basis Rifle Kompanie 1
advanced on the left and in the centre covering half the
frontage of the attack with all 3 of it's Platoons up in the
line, and with the Infantry Panzerjäger Detachment in support
in case enemy armour was encountered. Next to Kp 1 on it's right
would be the MG Platoon, tasked to deploy in the centre-right of
the line and cover the disabled Tiger and all the surrounding
terrain, accompanied by the Mortar FO. On the right Kompanie 2 would only need to cover one third of the attack
frontage, so could advance with two Platoons up and one back,
providing the reserve for the deeper penetration if all went
well or for emergencies elsewhere if they did not! The Marder I
SPAT's would advance in support
of the centre, their primary
objective to cover the recovery operation once the Infantry had
eliminated any known enemy Anti-Tank Guns where possible. The BC
planned to personally lead from the front and would advance in
the centre immediately behind Kp 1's Platoon 3.
The German forces quickly advanced from their Start Lines to the main assault positions - they reached these with little interference by the British due to the closeness of the terrain. Once there the main attack began with Platoon 3 and the MG Platoon deploying along a central hedgerow, with the 3 Infantry Squads then proceeding to conduct Recon By Fire (RBF) to identify the British positions (none of which had yet disclosed themselves), periodically assisted by Platoons 4 & 5 (from Kp 2) on the right...

The centre of the German line
early in the game, located in an abandoned supply dump in a
Bocage Hedge lined field. In the foreground just visible is the
MG Platoon, in the centre the 8cm Mortar FO, and to the upper
right Platoon 3 (from Kompanie 1). To the rear can be seen the
BC's forward command post. This is early in the advance before
these troops moved into their assault positions along the bocage
in front of them.
These RBF operations were hugely successful (rolling at least one 6
in the three dice on 5 of the first 8 attempts when RBF was
conducted in the first two and one later initiative), disclosing the
positions of two 6pdr ATGs as well as 3 Rifle Squads. With the
bulk of the British Forward Defences now disclosed the MG
Platoon went into action and proceeded to single-handedly
decimate the entire British defence! Very quickly over the next
3 German initiatives both 6pdrs and
the 3 Rifle Squads were eliminated
(the dice were running so hot the 2 HMG Stands, despite only getting 3D, were getting at least 1 suppression
between them virtually every
time they fired). The British attempted to respond by dropping
3" Mortar HE on the MGs (and getting their full 4D to boot as a Bocage
Hedge provides no cover from indirect fire) but they just could not
get any significant result (i.e. mostly scoring only Pins or
no
effect), and when a Suppression was achieved the BC immediately
moved up and helped the affected MG rally and continue firing...
A surviving Rifle Squad attempted to assist with it's Platoon 2" Mortar (to little effect) and the first Universal Carrier broke
cover and moved up to also try and help deal with the deadly MG
Platoon.
The Carrier unsuccessfully attempted to add its fire to the Mortars against the German MGs and was actually suppressed by their return fire quickly ending its contribution for the moment. Meanwhile the two Marder's had moved up into covered positions, and were close at hand waiting to move out in support of the infantry.

Looking towards the British lines early in the game - the German
MGs, FO, and Platoon 3 can be seen at the bottom right of
picture, as can Platoons 4 & 5 (just) to the upper right in the
wood & field at edge of picture (near the abandoned PaK40). The first British 6pdr has been
discovered (middle left edge of picture) as have a couple of
Rifle Squads, and the Carrier has just left it's position and
moved up (upper-middle centre). The second 6pdr and more Squads are
yet to be discovered by RBF in the wood and rough ground to the upper-right
of
centre.
With the Carrier neutralised
the Germans continued to eliminate the identified British
troops. Continued attempts by the British to silence the MG
Platoon with Mortar fire failed and soon the second 6pdr was
suppressed, once it's accompanying Rifle Squad had been
eliminated first (the first 6pdr having been eliminated already along
with two other Rifle Squads). Things were actually looking a
little grim for the British, they had lost 33% of their
Infantry, 100% of their ATGs, already fired off over 33% of their Mortar
ammo, and as yet the Company Commander had shown no inclination
to come forward to assess the situation to call on reinforcements
or even to initiate any counter attack with his current forces... In
fact he was a little mystified as to what the German Objective
may be, and as a result was reluctant to risk crying wolf or
disclosing his remaining positions too
soon! However the British Sniper now also began sniping each
initiative at the German MG Crews (our snipers play differently
to those in the standard rules), but again along with the 3"
mortar it could not seriously affect the German HMGs (the
British Dice had been shocking for the first 8 or so
initiatives, while the German Dice were running hot).